Current Projects

Wildermyth

(Music)

Wildermyth

Wildermyth is a character driven, randomly generated, tactical RPG made by Worldwalker Games.

Open Beta available on itch.io and steam now!

You can keep up with development via the game's steam page or development blog, and socially on facebook, twitter, and instagram.


Patreon

Wildermyth

Patreon is a modern way for creators to secure patronage through crowdfunding.

On Patreon, I share my music making process through streams and text updates. I also occasionally make music that is released under creative commons attribution. People can use these tracks in games, youtube videos, films, anything.

Support me on Patreon for as little as $1 per month


Past Projects

Pirates of the Wild Sea

(Music)

Pirates of the Wild Sea

A game demo created by researchers at Texas A&M University, currently pursuing funding for a full game.

Soundtrack available on Bandcamp

Album art by Ameilee Sullivan

HauntAR

(Music)

Pirates of the Wild Sea

An audio-only horror game built with Bose AR technology. Game by Alex Belzer, Evan Hembacher, Aaron Gray, and Candy Emberley.

Soundtrack available on Bandcamp

Circuitous Circuits

(Music, sfx, some artwork and level design)

Cicuitous Circuits

Made for Train Jam 2019. Game by Mikayla Hutchinson and Candy Emberley.

Make the longest possible path that meets up with itself - a circuitous circuit!

Play it on itch.io and listen to the music on SoundCloud

Card Warriors

(Music)

Card Warriors

Made for AR Core Jam 2018, run by Google and IndieCade. Game by Alex Belzer, art by Tahnee Gehm.

Place cards on the table, then watch as they battle each other in AR!

Listen to the soundtrack on SoundCloud

Zephyr

(Music)

Zephyr

Made for Train Jam 2018. Game by Paul Himanshu, Cameron Pinard, Constance Courts, and Candy Emberley.

You've been left behind at one of the stops! Catch up to the train if you can.

Play it on itch.io

Dr. Hertz's Disease Dismantler

(Music and some sfx)

Dr. Hertz's Disease Destroyer

Made for the Global Game Jam 2018. Game by Dan Colman, Tim Heiderich, George Collins, Sena Bryer, Michael Pelz, and Candy Emberley.

Your job is to kill the diseased cells while leaving enough healthy cells intact - and the only way to do it is by finding the right frequencies on your oscilloscope!

Play it on itch.io and listen to the music on SoundCloud

Bloom

(Music and SFX)

Bloom

A casual/relaxing HTML5 game by Nick Bilyk. Try to cover as much surface area as you can.

Play it onlineand listen to the music on SoundCloud

The Expert

(Music and SFX)

The Expert

Make your clients happy. A flash game by Nick Bilyk.

Listen to the music on SoundCloud.

Pie Game

(Music)

Pie Game

A block-pushing puzzle game by Nick Bilyk. Eat pie!

Listen to the music on SoundCloud.



Proximity

Proximity album cover

An EP of solo piano works. Compositions by Candy Emberley, performances by Ben Mason and Candy Emberley.

Available on Bandcamp

The Golden Carp

(Story and Music)

The Golden Carp on stage

An opera in progress. Libretto by Laura Leffler.

The Golden Carp has had two public moments of presentation - three fully staged songs as a part of Savage Umbrella's Night of New Works in July 2012, and a story workshop produced by Savage Umbrella in April 2013.

Leaves

(Music, Lyrics, Creative Ensemble Member)

Savage Umbrella's Leaves

LEAVES is a collaborative musical by Savage Umbrella. It was first performed in September 2010 and was remounted in November 2013.

Additional music and lyrics by Ben Mattson and the original cast.

The Awakening

(Music and Lyrics)

Savage Umbrella's The Awakening

A play with music, based on Kate Chopin's novel of the same name.

Adapted by Laura Leffler and the cast and co-produced by Savage Umbrella and 3AM Productions in April 2010.

Remounted by Savage Umbrella in 2017.

The Telephone Game

(Additional Music and Viola, Violin, and Cello Performance)

The Telephone Game Film Poster

A film by Jason Schumacher

The Telephone Game is a comedy/drama set in the mid 20th century nostalgic realm about the chaos of trying to put a play together.

The film was shot in high definition black and white and without a script. All dialogue was improvised by the ensemble cast.